Chapter 108: 108
Draco entered the Commission Room of the Guild Hall and went to the quest board . The Commission Room was just like the main lobby of the Adventurer's Guild, which had wooden flooring, with NPCs manning counters where one could make inquiries or receive compensation for turned in quests .
In order to accept a quest, one had to go to a Quest Board and open the interface . Since each interface was unique to every player, they didn't need to crowd around the board . They just needed to be within the room .
To make that more comfortable, there was some furniture placed in the room that would allow players to be seated while selecting quests . Naturally, this was also done in a hierarchical system, where higher ranked members would have priority seating .
There were many different types of quest boards, each different type being placed at different positions in the room . They were split into the Daily Quests, Weekly Quests, Monthly Quests, Dungeon Quests, Farming Quests, Crafting Quests, Service Quests, Miscellaneous Quests, Guild Quests, Team Quests, War Quests, Merchant Quests, National Quests, Continental Quest and World Quests .
Most of these Quest Boards were self-explanatory, and most of them had quests posted within already, either by Eva or issuers from the outside . The difficulty of the quests you could receive was tied to the guild's Rank while the variety of quests you could receive was tied to your Guild Hall's Rank .
Most of the player guilds out there barely even had Guild Halls, which was why Umbra stood out so powerfully among the rest . Those that did manage to get Guild Halls built them at the lowest rank of 0 .
Those Guild Halls could only receive Quest Boards like the Daily Quests, Weekly Quests and Guild Quests . Only Umbra with a Guild Hall at Rank 7 could boast such a diverse array of boards .
Draco left the Daily Quests alone and focused on the other boards . He began by posting some quests on the weekly, monthly and dungeon quest boards .
When Draco had first bought the Virtua Helmet, he had drawn up every single quest line, notable location and hidden stash on his wall in that ramshackle apartment .
He had no time to complete all those quests on his own, so it had been weighing down on him . However, Draco had then met his Five Generals and had been somewhat pushed into making a guild .
He made the guild to become a tool for him to achieve his goals as quickly as possible . When he was powerful enough to leave the realm, he would leave them to their fate and continue to grow in power .
However, Draco's train of thought had drastically changed since that time, over the past month-and-a-half in the world of Boundless . He had become less of a rabid dog and more like a…
Dragon .
His arrogance, nobility and actions matched with Dragonkin, especially with the Black Dragon . He would do what he wanted, when he wanted . However, there was a logical reasoning behind each of his actions and he placed the importance of those he regarded and cared for up on a pedestal .
Dragons were incredibly noble . If you decided to follow a Dragon as a servant, it would treat you much better than a human would his servant .
This was why Draco was going this far for his guild mates . They had been presented with a contract that was basically no different from tying themselves with Umbra with no hope of breaking off .
Most people would hesitate, and even publicly disparage such contracts, as they were unfair and demeaning . These people had looked at such a contract and still signed it because they believed in Draco and believed in Umbra .
How could he continue to act like an idiot and keep all his knowledge to himself?
If we were to put the sappy feelings aside, there was logic behind it . In order to rule Sturgehaven Kingdom, the Paradise Lands and even the whole Cario Continent, a lot more was needed than just a high Rank Guild Hall and a handful of elites .
These two things would allow them to rise for certain, but they would require time . In order to lower the time requirement, the fastest way was to accumulate resources and equipment as fast as possible .
Hence, if Draco allowed his guild members - who could not betray Umbra in anyway should they want to - to harvest these rare quests, dungeons and locations and place them into the Guild Treasury in exchange for compensation, how crazy would Umbra become?
Draco was even more excited to see this compared to the players who were eagerly awaiting the new quests in their various rooms in the Guild Hall .
Draco finished up with the three Quest Boards, posting quests that had ample rewards for very simple - well, relatively simple - tasks .
For the Daily Quest, three of what he posted were:
「Treasure Hunt – Daily Quest
Description: Gather 10 Treasure Chests of at least, Uncommon Rank, and deposit them in the Guild Treasury .
Rewards: 1 Umbra Point」
「Gathering Materials – Daily Quest
Description: Gather various materials from the world that are at least, Common Rank, and deposit them in the Guild Treasury . Minimum amount required is 100 .
Rewards: 1 Umbra Point」
「Monster Culling – Daily Quest
Description: Kill 100 monsters of the Private Rank .
Rewards: 2 Umbra Points」
These were just a few of the Daily Quests posted by Draco . To give out an Umbra Point which was equivalent to 1 gold, this was beyond lavish . This was practically enriching his people generously, though the Daily Quests also benefited Umbra in terms of expansion .
What Umbra lacked was not money . With the obscene amount the Rank 7 Shop was making, the buying power of the UP was growing every day .
What Umbra lacked was raw resources and higher level players . With enough resources, they could train their Tradeskill players and turn these people who were already extremely talented into professionals .
By doing the monster killing, the combat players could increase their levels and gain combat experience .
The aim in trading money for growth was to shorten the time between Umbra having potential to be on top of the world, to actually being on top of the world . No cost paid would be too small to reach that level .
The Weekly Quests were many as well, but three of the most eyecatching were:
「Treasure Hunt Quota – Weekly Quest
Description: Complete 7/7 Treasure Hunt Quests .
Rewards: 7 Umbra Points」
「Gathering Materials Quota – Weekly Quest
Description: Complete 7/7 Gathering Materials Quests .
Rewards: 7 Umbra Points」
「Monster Culling Quota – Weekly Quest
Description: Complete 7/7 Monster Culling Quests .
Rewards: 7 Umbra Points」
These quests further rewarded members of Umbra for diligence and hardwork . As long as they regularly completed their Daily Quests, they would receive an extra 7 UPs .
The Dungeon Quest board was also updated with many quests, with the most notable being:
「Normal-mode Clearance Quest – Dungeon Quest
Description: Clear 10 normal mode dungeons in 3 days .
Rewards: 5 Umbra Points」
「Hard-mode Clearance Quest – Dungeon Quest
Description: Clear 10 hard mode dungeons in 3 days .
Rewards: 15 Umbra Points」
「Hell-mode Clearance Quest – Dungeon Quest
Description: Clear 10 hell mode dungeons in 3 days .
Rewards: 30 Umbra Points」
The dungeon quests were outright brutal . Draco did not go lenient in these ones, the compensation also reflected the difficulty . One would have to multitask this with the Daily and Weekly Quests too, driving the difficulty to higher levels .
Draco moved onto the Monthly, Farming and Crafting boards . He had to pause and really think before he could put down some useful quests .
For the Monthly, he kept it similar to the Weekly Quests, but with higher requirements .
「Treasure Hunt Quota – Monthly Quest
Description: Complete 30/30 Treasure Hunt Quests .
Rewards: 30 Umbra Points」
「Gathering Materials Quota – Monthly Quest
Description: Complete 30/30 Gathering Materials Quests .
Rewards: 30 Umbra Points」
「Monster Culling Quota – Weekly Quest
Description: Complete 30/30 Monster Culling Quests .
Rewards: 30 Umbra Points」
The Farming Quests were similar to fetch quests that were popular in the RPG genre, but dealt with the deposition of resources rather than collection . In a way, it was similar to the Daily Quests, but more specific . They also had no time limit .
「Iron Collection – Farming Quest
Description: Deposit 300 iron ores in the Guild Treasury .
Rewards: 3 Umbra Points」
「Soul Stone Collection – Farming Quest
Description: Deposit 300 low grade soul stones in the Guild Treasury .
Rewards: 3 Umbra Points」
「Darike Plant Collection – Farming Quest
Description: Deposit 300 Darike Plants in the Guild Treasury .
Rewards: 3 Umbra Points」
This list was amazingly long, with almost limitless materials that were ranked from Common to Epic on it . Draco didn't expect anyone but himself to find Legendary Materials intentionally . The only way they could find some of that was if they had great luck .
Besides, he couldn't easily compensate for Legendary Materials, and he guessed that the player might deposit it in Umbra anyway because UPs were more valuable than typical gold, for players specifically .
Most of those aiming to complete these types of quests were the Serf players, who were yet to join Umbra . Draco understood that they would need a comprehensive plan to get the best players of that category possible .
For the Crafting Quests, they were much more interesting to see .
「Sword Requisition – Crafting Quest
Description: Craft 300 swords of Common Rank .
Rewards: 5 Umbra Points」
「Chestplate Requisition – Crafting Quest
Description: Craft 300 chestplates of the Common Rank .
Rewards: 5 Umbra Point」
「Spear Requisition – Crafting Quest
Description: Craft 300 spears of the Common Rank .
Rewards: 5 Umbra Points」
Each quest covered a different piece of armor or weapon, across all the classes and trades . It wasn't limited to Common Rank too, but had the same lineup of weapon/armor requisitions with higher Ranks . This included Uncommon and Rare, but that was it .
Draco refused to believe that anyone could create anything above Rare at this stage, especially since he had to go through such a crazy process to get the Semi-Epic Dragorugio set .
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