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Two hundred and twenty-three.

In addition to the thoughts, when Mira's missionary activities performed their work, the effects quickly appear.

"There are many dungeons without water fields. Most of it goes deep, and most of it is better earned deep. This is going to take a long time."



"Oh, the amount of water I can bring in is directly connected to the amount of time I can stay. If that's how easy it is to secure..."


The impact when water can be easily secured, thereby widening the range of dungeon strategies. Several of the adventurers realized the possibility and began discussing it.


In the game days, players who didn't need anything from eating or watering earned tons of loot deep in well-earned dungeons. But now that it's a reality, the number of former players has decreased and the movement has become more cautious, making it much less likely that some dungeon deep loot will be on the market than ever before.


The reason for this is not just the difficulty of the dungeon. The environment. Whether deep in the dungeon, there are also a large number of adventurers with sufficient versatility. However, due to securing water and other resources, we cannot stay for long periods of time. We need resources before we can get there.


If you can't stay longer, there will naturally be less loot. Take a long time to dive deep and get a little loot in the depths to go home. Though some deep loot can be sold at high prices, considering the expenses and time spent by then, it is better to go to other hunting grounds that are efficient, so you can make far more money.

This means that a stable hunting ground where 100,000 riffs can be earned in a day is more gratifying for the adventurer than spending half a month getting a million riffs of loot.


But this time, the summons Mira showed was a great possibility to double the million-riff even more over half a month.

"You're a summoner... If we find a Summoner who can summon the Spirit of the Water... can we make money deep inside the Roslit ruins, too?

"Oh, don't make all the money you want. If you fill your eyes with food instead of water, it looks like you could use a month."


A group of adventurers made me play that voice. The Roslit ruins are a dungeon in the back surrounded by rocky mountains. This place is famous for its lack of nearby water fields, which makes it impossible to replenish it and make it difficult to dive deep.

But with a summoning magician, that solves it, too. If I don't have to worry about water, I can fill my free capacity with food and stuff for that matter. Water and food, both of which can be brought in much larger quantities than ever before.

What the hell, how much can you make? One group of adventurers as well as other adventurers and groups began to thrive dreaming of such possibilities.

Mira goes there and tells further. The power of the Spirit of Water is not to this extent.

"There are other uses for water, right? Especially in dungeons that cannot be replenished, there are first restricted applications."

Smiling invincibly, Mira looked around at the adventurers around her. The adventurers, who were inflating their hopes for the potential of the Spirit of Water, seemed even more interested in the words Mira went on to say, and their gaze gathers at once.

And some of the gaze seems to have noticed what Mira calls a restricted use. Those who were predominantly women had eyes full of greater expectations.

"First of all, this isn't it. I'm selling it at the Dinoir Chamber of Commerce, so let's know about this."

Confirming that enough interest had been gathered, Mira accidentally removed a single bag from the item box. Yes, it is an 'easy demonic laundry bag with just water'.

Then again, it seems to be a famous product, and the adventurers seem to understand what Mira intends. I got a voice that convinced me and a voice that reminded me that when it came to that, it was. Some men and many women are excited. Looks like a beauty lover.

"Sounds like a boulder knows. You're right, if I can summon the Spirit of Water, I'll do the laundry, but don't do it!

Saying so, Mira took out her underwear yesterday, which was intact after all the demonstrations, and threw it in the laundry bag. That's how I look back and ask Undine to add water.

Press the switch activated the laundry bag and the laundry began.

"Depending on the total amount of mana, it will be possible to wash it every day. Clothes that are already dirty mean you can say goodbye now!

Mira proclaimed so, putting up a laundry bag that would make a squeaky noise.

As a result, the adventurers reacted very well. From what I've seen, there are quite a few people who have been concerned about the smell when they keep wearing it. The way your eyes shine when you look at Undine is different.

(Uh-huh, you're not on schedule. So, at last, isn't it about fate!

Having confirmed that, Mira said a few words to me that it was just from here. If you've cleaned your clothes, naturally, there's something else you'd like to clean up.

"That could be...!

"Oh... I don't know!

As I was impressed, the female adventurer raised his voice. I seem to have understood immediately. Mira recommends it most, to its potential.

Yes, laundry is just the entrance. It consumes more water than that, it's extravagant in a dungeon, and even that can be solved by the presence of the Spirit of Water.

"You can wash your body, too! Awesome!"

You couldn't wait for Mira to answer, and from somewhere that sounds so loud. Then I made sure to follow it, and I heard a voice of joy from here and there.

"So you won't have to buy in 'Clean Towel Paper' anymore! Nice!"

"Well, does that body wipe free capacity for the one? I hope so."

'Clean Towel Paper', which accounted for part of the capacity of the luggage, as an absolutely non-transferable line. Because of its compact, lightweight, but disposable type, it is still tense when it comes to long-lasting dungeon attacks, etc.

Some of them had not come so far to the advantage of being able to wash their bodies. I guess I'm not too interested in cleanliness. But where I was able to vacate my luggage, I began to show interest.

"Exactly. As long as you have a Summoner and Mana under contract with the Spirit of Water, you can shower all you want, anytime, anywhere, anytime!

Mira strained herself to the point where she was interested in good health. As if to declare a convention.

Useful tools to keep you clean, sold at the Dinoir Chamber of Commerce, etc. However, in the end, they need capacity as luggage. But with the Spirit of Water, you won't have to worry about all of it. And most importantly, there are no more suitable items for washing the body than water.

"You can even shower!?"

"That was more than I thought!?"

Mira's remarks had caused a great surprise during the previous boom. It seems that the shower Mira spoke of was so unexpected.

I imagined that they would store water in large buckets and flush their bodies because they could do so beautifully. I mean, the water's gone.

However, it was still too good news and luxury for them. That's just the shower. Dripping large amounts of water from next to next is a contraindication in situations where water becomes precious. Besides, I can't even enjoy it unless it's a place rich in water and well equipped.

That's why the water-saving lives that come from previous adventurer activities seem to have gone hand in hand, rendering the option of showers invisible from them. As a result, the advantages of the Spirit of Water slowly cross those conditions. So they were surprised. And at the same time, I rejoiced in Mira's words.

(Uh-huh, sounds like you've made a pretty good impression. It's still limited, but it'll be fine.)

Adventurer Facts I learned the other day in an ancient underground city. When I found out what kind of things were required there, the most popular were hygiene aspects such as laundry and showers. In dungeons where water cannot be replenished, it must be cut first.

"Summoners are amazing."

"Yeah, I didn't know I could do this."

The colors of many eyes change among the adventurers, especially among the women. Later, I guess the word shower worked.

(Good, more, more honor)

Mira looks around and giggles at the adventurers around her, feeling the subpoena become more recognizable than she expected. Summoner's position has improved a little.

"Instead, try to be a showerless water spirit, before breakfast."

It was when Mira talked about it all the time. Suddenly more water poured down like rain than Mira's head.

"What the hell!?"

Suddenly, Mira sees the sky as if it's suddenly raining. But there was a blue sky and no signs of rain or other fine dust. And furthermore, the adventurers didn't look wet.

So if you look closely, you can see that the rain falls locally only to the point of Mira.

Yes, it was a shower by Undine. Hi, cup, I was demonstrating with the laundry bag, so under the shower, Undine seems to have distracted me.

However, I didn't understand a bit that it was something that would be naked in the shower.

As a result, Mira wet herself all the way down to her underwear.

"And well, here's how it goes. Summoners are easy to accommodate. Besides fighting, you want to be active."

Mira so tightened her appeal for summoning as she dried her dressed clothes intangibly.

"Showers in dungeons... I never thought I could really do what I dreamed of."

"Plus, if I could summon the house I just saw... there would be a revolution in the dungeon offense!

"It's a big advantage to be able to use water for lubrication. It is significant to be able to maintain cleanliness even in situations where water is valuable. You'll be able to rinse the wound off and then treat it, and the healing pills will be more effective. From the standpoint of infection prevention, this is great."

Though for different reasons, the reactions of the assembled adventurers seem to be superior from what I've seen. Some people find hope in showers by water spirits, others seriously scrutinize elements that improve by making it easier to secure water.

It was a little inappropriate at the end, but this could be considered an appeal success. Mira fucking laughed as planned as she watched the adventurers start discussing with each other.

Discussions between the adventurers flourish. They showed us all that potential, so we won't have a choice either. And the content of the stories of such people gradually changed from the advantages of summoning to the contents about securing them.

The first question I raised was how do I find a summoner who can summon water spirits?

Then, no, before that in the first place, I rarely see a summoner himself. touch with the current situation that

From there, even if we are lucky enough to find it, we assume that it is difficult for the summoner to summon the water spirits.

And if the summoner we finally found can't summon the Spirit of the Water, we'll be waiting for the next encounter.

But I don't know when I'll be able to go on a dungeon attack with a summoner if I do that.

and several groups of adventurers who discussed it that far, as a result, only naturally ended up, gazing at Mira. Keep great expectations in its eyes.

"Uh... I have business to attend to."

Mira dismissed all gaze by saying so. Disappointing adventurers along the way. But I guess I knew the answer was thin, and when I got right back on my feet, one of them asked Mira a question. You said earlier that the contract with the Spirit of Water is not that difficult, but I was wondering exactly what it is.

Ultimately, the adventurers didn't have to be able to summon the water spirits, so they decided to prioritize meeting a small number of summoners first. And they came to the answer that we just have to work together until we can summon the Spirit of Water. They are very positive people.

(This has also become an ideal flow!

Whatever the reason, if such cooperative adventurers are to find and raise the world's buried summoners, they can never be more grateful. And in the future, if a good-grown summoner has done the right thing, demand will increase and the number of summoners will increase. It is a positive spiral entry.

"Fine. Let's talk about our covenant with the Spirit of Water!

This is where the battle is. Having identified so, Mira began explaining how to contract with the Spirit of Water, as gently and carefully as possible, recalling ways and places that seemed possible enough, including the general adventurer, and the realistic elements.

Firstly, even when it comes to contracts with water spirits, there are two main ways of doing so, Mira says.

One is to get along with water spirits near lakes, rivers, and other water fields and cling to contracts. Basic things like securing water and showering are common, so any water spirits can achieve those conditions.

However, even in a nutshell with the Spirit of Water, each one has its own personality, something that makes it different in its ability to be good at. It can be combat-oriented or auxiliary-oriented.

Around there, if you actually interact with the Spirit, it should tell you a lot.

And there is another way to use spiritual crystals as a contractual means.

Spirit crystals, which are crystallized by the souls of the ancient spirits and are rarely found from deep formations, etc.

Unleashing this in a special place where spiritual power gathers, creates the Spirit of the Red. Raising the baby with love and subpoenaing is the second way.

The advantages of this contractual method include first of all the fact that you can choose to some extent the properties of the Spirit. There are several special places where spiritual power gathers, and the spirits born in each place change. It's not just about differences in principal attributes such as the Spirit of Fire, the Spirit of Wind, and the Spirit of Water. They become spirits with the same attributes, but different characteristics, such as rain on the sea, rivers, and lakes.

Being able to choose a place to liberate means being able to identify them, consider what they need, what kind of help they want, etc. That means you can make a pact with the ideal Spirit at pinpoint.

"First of all, the characteristics of the water spirits..."

After foregoing that, Mira spoke in detail about the characteristics. Almost at the same time, several adventurers, realizing the importance of what Mira explains, were taking out notes and pens instantly.



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