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The Great Thief - Chapter 1123




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Chapter 1123: 1123




First of all, there was the implementation of inns and motels .

Most of the maps now had inns and motels which offered 2x EXP when resting there . This prompted merchants to set up stalls selling food and other things .

However, the most important thing was that the owners of these inns would ask if you wanted to set this place as a 'home' . If said yes to, you would receive a teleporting rock that teleported you back to the inn whenever you wish to return .

The game company hired renowned composers and musicians to compose the lobby music . In each inn, there were different music which reminded players of different cities and towns .

You could hear the clashing of glasses and feet shuffling about in these lively establishments .

Travellers, whether merchants or soldiers, would visit these inns to have beer and food . Many would listen to the warriors telling epic tales of their adventures by the crackling fireplaces .

Entering into each inn was like opening a gate to a new realm . Human inns were full of flirts, while Dwarves were extremely passionate in guzzling down beer . There was the roughness and bluntness of the Orcs, in comparison to the elegance of the Elves . Although players were often involved with other businesses, they would always remember the memories made when they camped at night at an inn .



The implementation of inns did not seem like a big change, but it definitely was . This was because the game company had decided to take a different approach to Dawn .

Players were now encouraged to play the game like they would in life . Going to bars and idling around in towns was now acceptable and would not hinder progress too much, because the EXP would be doubled .

However, there would still be a difference in EXP gained between a player who had been grinding and training for the whole day compared to a player who had wasted their time in an inn . It was just that the difference was not as large as people thought .

Furthermore, the server reset had granted some professions with double EXP gain .

This culture of frequenting inns and bars also led to the development of travelling and tourism .

In this world where flight was not a common means of travel, you could ride horses with your companions through the Caverns of Time and head towards the Old Hillsbrad Foothills, where there was a small town called Southshore .

On the way to this town, you could even see the human version of Kel'Thuzad, still wondering how to become a powerful Mage .

Little Mograine and Whitemane were still running around playing games, while Nat Pagle was training his fishing skills . Walking into the inn, you would see many old heroes crowded around a mysterious orb, engaged in a heated discussion . Meanwhile, the owner of the inn would sell perfume and alcohol .



This place, the Hillsbrad Foothills, was the birthplace of tavern culture . Other cities and regions followed suit .

It was extremely interesting here, since there was a range of rewards that were available, such as EXP and Fame pouches . Furthermore, there were many NPCs with quests with interesting storylines were present . This was much better than grinding at the training grounds .

The PVP system was also changed . It was now a collective rank, with each player's ranks combined into an average when fighting another team . This change attempted at giving each player the same chance of obtaining a skill point after winning .

There was also the release of S0 and S1 set equipment through the changes in PVP, which was mainly for the levels between 55 and 60 . The first was Gold grade, while the other was Dark Gold grade .

These equips had PVP rank requirements, so not even tremendous amounts of money could purchase these .

However, ranks could also be bought through other players' services, so paying to win was still possible .

There were also a new addition to the arena maps – the Arathi Highlands . This new map introduced a new way of fighting, and a new mount as a reward .

On the other hand, this update not only focused on PVP, but PVE players too .

There were many new quests, which eliminated the problem of players not being able to accept quests due to unfortunate circumstances . However, the rewards were obviously much less impressive .

The company designed it this way because they wanted players to be more involved in the lifestyle of the game, which they were successful in doing .

This new update introduced a multitude of new quests, and the numbers were still going to increase .

Blackwing Lair had now been released!

Nefarian's Blackwing Lair could be entered from the Blackrock Spires . It was there that Nefarian plotted to use Ragnaros to command his army to destroy Azeroth . Blackwing Lair was an Instance Dungeon with a maximum of a 40-man squad . In this Instance Dungeon, there were many rewards and quests that would lure fearless adventurers into this mysterious temple .

Zul'Gurub was also released!

There were countless valuable treasures and a wealth of knowledge stashed away in this area .

The Blackrock Instance Dungeons had now fully released, and were waiting for players to challenge them .

Zul'Gurub was clearly an extremely alluring place . However, the players now weren't qualified for it yet, since this dungeon required a minimum of level 60 and advanced knowledge of Instance Dungeons in general .

There was also the Mentoring system, through which mentors could summon their students and take them around to play the game . The company encouraged this because they wanted to create a society within the game . This allowed people to recruit new players into the game .

For example, men would want their girlfriends to enter and become their students, and vice versa . Similarly, there were fathers and their children, although it would be weird for the father to call his child a mentor .

The EXP penalty for dying was also reduced . In the current state of the game, dying was a huge burden on players, since it would set them back days of training . This was especially problematic in Wild Boss fights, where not even major guilds could handle these setbacks .

Now, if a player naturally revived, 5% EXP would be lost . If there was someone to revive them, they would only lose 2% EXP .

2% EXP was negligible since it could be recovered within a couple of hours . This meant that Wild Boss fights would be much more exciting .

After all, excitement would bring more players into the game .





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