The time came for them to choose the second event. The result of the drawing was…
Typing? Required Participants: 1 ? Time: 30 Minutes
Rules: A competition of speed and accuracy over three different formats of typings skills: Vocabulary, Short Passages, and Essays.
Commander Intervention: The commander will be allowed to notify the participant of one mistake they make during the test.
Once again, the event was one of the ones Class C had come up with. It would be a one-on-one competition.
Apparently, the luck of the draw was on our side.
The event had been proposed by The Professor, who, out of everyone in our class, was the most proficient at anything that had to do with computers.
In fact, his typing speed was second to none amongst everyone in Class C. His speed was unquestionably fast, even when compared to the national average. However, that’s not to say that everything would go perfectly. The primary reason for this is that we had no way of finding out just how many students were proficient at typing in Class A, and just how skilled at it they really were. We had no choice but to place our faith in The Professor’s skills, and his skills alone. That being said, there was still a reason why he was chosen for this project.
“Class C’s gone and chosen another interesting event. Although at first glance it may look like a game, typing is one of the most fundamental skills in the world of information technology. You could even go so far as to call it essential. I suppose it’s only natural that the school would accept it as an event.”
When it comes to academics, Class A was at a major advantage.
Horikita probably wanted to choose skill-based competitions that wouldn’t be influenced by things like that.
“Everyone has one or two things that they’re good at. However, when it comes to competing over such things, it’s hard for anyone to say whether or not they’re absolutely better at them than somebody else. It seems like someone in your class has quite a lot of confidence in their typing skills.”