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"But it feels like there's no other way to build a grain extractor."

"Oh, you've come up with something else, General. What kind of guy is that?

Wow, that's good food, Vargas.

"Of course it is. I had the general try a grain removal machine, but it's a good one. So now you've come up with something as good as that, right? I don't care. Something's wrong."

I see. I just really came up with this one. I don't know if I can actually make it, so don't expect too much. "

"Hahaha. It's about the general. I'm sure you'll do the weird thing you always do. I'm looking forward to it."

No, wait a minute.

Is that what you think of me?

I'm pretty shocked...

Well, look.

Instead, think about the next tool in the grain removal machine.

With that in mind, I started spreading paper over the table and drawing the right picture.

Hmm, I don't know.

"What's the matter, Mr. Ars?

"Kyle. No, I was just trying to design a building. It's harder than I expected."

"Heh, you're building something again. May I have a look?

"Oh, that's fine. Look, this is it. It's a building called a windmill with big wings."

"... you're trying to make something weird again. Why are these feathers on the building? Do you think this windmill is gonna fly in the sky, Mr. Ars?

"That's not true. This is a building to mill harvested and de-grained wheat. Turn the feathers with the wind, turn the pebbles for milling."

"Heh, that's what you can do. Amazing."

What I was trying to build this time was a building called a windmill, as I explained to Kyle.

Although we have improved the processing power of wheat harvested by making a tool called a rotary grain removal machine, it cannot be eaten simply by grain removal.

We can't make bread unless we mill the wheat that has fallen.

So, how do you do the milling work? This is also manpower.

Grab a stick like a handle attached to a stone mould and turn it around to mill it.

This is truly plain and hard work again.

We were able to streamline our grain removal work and finish it in a short time.

Then I would like to shorten the milling work as well.

That's why I looked at the windmill.

By the way, the mill work should be able to be done in a water wheel.

The castle in Kawakita has a river flowing nearby, so I thought I'd make a water wheel there.

But it's a little bit far from Vulcania.

I want something that can be milled here in Vulcania.


That's why I wanted to build a windmill instead of a water wheel this time.

Attach large wings to a tall building and convey the movement of the wings in the wind to the stone mould using a gear to drive the rotation of the stone mould.

The structure itself is somewhat complicated, but we also built grain removal gears with Gran.

I don't think there's anything I can't do.

"So, what's bothering you, Mr. Ars?

"No, that's what I'm talking about, Kyle. Whether the windmill wings turn or not depends on the direction the wind hits."

"That's right. So, what's wrong with that?

"So, a building called a windmill has to change the orientation of the building in the direction of the feathers on an ad hoc basis. I don't know how to do that."

I bet you said that when you saw it on some TV show.

The windmill can change the direction of the wings by following the wind direction.

But I don't remember what the structure was like for that.

I wonder how it was done.

I remember two windmills.

One is a type with three wings, like a propeller, on the top, like a thin rod used for wind power generation.

The other is an impressive ordinary building in the Netherlands or a building like a tower with plank-like wings.

I think it is the latter that has been historically used as a mill.

In other words, even a windmill building like Don Quixote's would have had a mechanism to change the direction of the feathers...

"I don't think we need that kind of mechanism.

"Why? You were listening, Kyle. Depending on the wind direction, the wings of the windmill won't turn, so we won't be able to mill it."

"I don't mind, I have to mill it any time of the year. If so, why don't we make four windmills facing each direction?

"Eh... do you make windmills in each of the four directions?

"That's right. If one windmill moves, we can mill it, and I think that's fine."

... that might be the case.

Somehow, there was an obsessive notion in me that it was a waste of time and I had to keep moving.

But isn't that what it is?

If the milling process is faster than it is now, it is not a failure.

You don't have to reproduce the mechanism of windmills in this world that you can't easily remember.

For now, you can make a windmill in the form that you can build now, hand over the improvement plan to Gran, and throw a round.

On Kyle's advice, I decided to make a simple windmill that I couldn't change the direction of the wind.

Build windmills in each of the four regions of Vulcania: East, West, North and South.

Unless there is no wind, some windmill will be able to move.

Considering that it is slightly inefficient in terms of efficiency, but still milled manually until now, it was possible to significantly shorten the time.

In this way, Vulcania was able to de-grain and mill without any problems even with my magically increased yield.



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