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"Good day, part-time brother."

"Oh, Ars. I'm done with what you asked me to do."

"Yeah, I heard from the comms. Now, let's get ready."

It was my part-time brother who contacted the correspondent during the discussion with Charlotte.

Actually, my part-time brother had a job.

It means connecting the path from the variant to the Atmos River by [road laying].

He finished all the work while I was talking to Charlotte about gathering information.

After a modest victory over the Brillian Magic Land in Atmos, I came to one conclusion.

That means we shouldn't go deep into the east.

If the people and countries living in the east beyond the Great Snowy Mountains were weak, we might be able to secure some ground here to gain Balkan territory.

If there is a dangerous opponent, such as Najah, and something happens over there, it also means providing a place to escape.

But it turns out it's not all that easy.

The Brillian Magic Land was developed in a different direction from Fontana.

Especially the technology to convert the Spirit Stones mined in the village of Atmos into weapons is very advanced and dangerous.

However, it seems that such a brilliant magic kingdom is not an absolute king in the east, and there is a strong opponent.

There's nothing I can do to stick my neck in that place.

Even if we could get around instantly with the Forward Stones, it was impossible to keep preparing for the outside enemy while ruling the territory in the west and east.

Then you have to make a decision.

You don't have to do more to the East than you think you can.

It would be better to cut this place to the ground.

That's what I decided.

I'll tell everyone when I get back to Fontana.

Beyond the snowy mountains, it was a very dangerous place.

If we make roads that allow us to travel east and west poorly, there is a possibility that we will attack from the other side.

Therefore, the Great Snowy Mountain decided not to develop roads, but to continue to act as a wall to prevent attacks from the east as before.

That's what they say.

In fact, they continue to interfere in the east without ruling the territory.

Empower me by giving magic to things that are under Sura, mainly variants.

If you take your magic bag with you, you'll be able to take back goods that don't exist in the west.

I have thus decided to withdraw completely from the East.

But that's where the problem arises.

Regarding the treatment of the land of Atmos, which Tanatos sought.

What shall we do with this land that has been taken from us?

That's when I thought.

For Tanatos, for the warriors of Atmos, what is so important in Atmos?

Do you really need a place in such a large valley where the scalp is bare and the grass is not growing?

In other words, as long as we can secure a place for the warriors of Atmos, it will be fine in other lands.

Thinking about it, I asked Tanatos.

The answer came back as expected.

I love my hometown emotionally.

But more than that, as a warrior of Atmos, the spirits of that huge earth in the back of the village dwelt, and the great stone was important.

After all, it is an object of faith for Atmos warriors, but it is also essential for the ritual to acquire the magic of Titanization.

If that is held by the Brillian Magic Land, Atmos warriors who can become Titans will never be born again.


I therefore wish to restore this land to the warriors of Atmos.

That's what he said.

I see.

That would certainly convince you.

I know how Tanatos feels about being homesick, and I know how important that giant Spirit Stone is.

But finally, to sum up the story, as long as there was that giant spiritual stone, the place could be anywhere.

In other words, where the spirits of the earth dwell and there is a great stone, that is the place where the warriors of Atmos dwell, and that is not why it must be this valley.

Let's move.

Let the Spirit of the earth dwell in it, and bring a great stone, and move to another land, and to Barca.

"... are you serious? I can't even move that thing. You think you can move, Ars?

"Leave it to me, Tanatos. With you, the Spirit of the earth dwells and sees the great stone, and I actually touch it, but it contains great magic. Using its magic, every giant spiritual stone jumps into a barca."

"Jump?... maybe a transfer stone? Is that how you can move it?

"Probably. I'm going to try that now. That's why my part-time brother took the Valkyries and connected them to the road."

Yes, my idea was that the Spirit of the Earth would dwell on the Transferring Stones and transfer the Great Stones to Barca.

That's why my part-time brother built me a road.

I noticed when I crossed the snow mountain, but the roads that can be built with [road laying] are basically straight.

Originally, if you want to lay clean roads for people to go through, you need to measure them well and build roads in the exact direction toward your destination.

However, it seemed unnecessary to lay the road that far just to install the transfer stone.

Anyway, if there is a magical continuity in the land, even if the road created by [road laying] is not well connected, even if the direction is changed along the way, even if the steps are made, for the time being, if it is connected, I installed a transfer stone and jumped.

So, when we crossed the snowy mountain, or when we connected the variant to the Atmos River, the roads we installed were never easy to move.

Rather, Valkyries became a herd and [laid roads] while each was running on a runnable ground, so terribly appropriate roads followed the ground.

And it leads to the bottom of a giant spiritual stone about 300 meters tall in the village of Atmos.

In other words, this giant Spirit Stone will magically travel to Vulcania by road.

"Okay, let's do it."

That said, I created a transfer stone.

And he shall hold it in his hand, and the spirit of the earth shall dwell therein, and touch the great stone.

One more thing, I made a transfer stone, touched you, and I was the only one who jumped into Vulcania.

I arrived in Vulcania in an instant, and I will place the transfer stone in the square behind the castle.

It is a transfer stone inhabited by the spirits of the earth and touched once by the great stone.

And he returned from there to Atmos again.

Now we're ready downstairs.

All you have to do is jump again.

The Spirit of the Earth dwells in his left hand and touches the Great Stone while touching the Transfer Stone that he installed.

I imagine the Spirit of the Earth dwelling through my body and pouring the magic contained in the Great Stone into the Transfer Stone.

I don't know how effective it is, but the enormous magic contained in the giant Spirit Stone was put into the Transfer Stone.

Somehow, I imagine where I get the feeling that this is enough.

The transfer destination is a transfer stone in the square of Balka Castle that I prepared earlier.

Jump there.

For a moment, you feel drunk, but for the next moment, your feet are standing firmly on the ground.

Apparently, he accidentally closed his eyes when he metastasized.

Slowly, when I opened my eyes, there was Barca Castle, and the square behind the Barca Castle stood a huge black rock taller than the castle.

And the Spirit of the earth, which was the symbol of the land of Atmos, dwelt, and the great stone changed his domicile greatly.

And at the same time, it meant that Vulcania had become a labyrinth nucleus.



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