The dungeon was completed, perhaps because the children of Zabton worked hard day and night.
A dungeon that goes underground with a staircase at the entrance to the southern end of the village.
One level down the stairs.
This is a large room, measuring 100 meters square.
The ceiling is Kamaboko-shaped, and at the highest point ... about 10 meters.
The design of the exterior walls and ceiling of the room resembles the roots of a tree.
There's no tree above the dungeon, but it's like a giant tree root wrapping around the room.
Tr an s l ated by Jp m t l .c om I think it's pretty good.
The rooms have individually recreated traps and shapes that may be found in dungeons, and are designed for learning and practicing countermeasures.
If you just walk through it, you can move straight without obstacles, so it's just a basement rather than a dungeon.
Known as a training room.
Recently, Gulf and Daga are often training here.
For now, there are about three hidden room-like places, but each one is a sprouts field, an asparagus field, or a mushroom field that you don't understand.
The mushroom field, which I don't understand, used to be my room, but it was the result of giving up.
Rather than cultivating with a [universal farming tool], it seems that the children of Zabton are raising mushrooms that grow naturally in the dungeon. Transl a ted b y jpm tl.c om
Although not visually edible, Zabton's children are eating like oysters.
Is it delicious?
Oh, you should stop.
Manage well.
...... Is the black guys fine to eat?
Two levels.
Speaking of dungeons, mazes.
The area made by that.
Stone wall, stone floor, stone ceiling.
We anticipate that there will be various races in the dungeon, and we have built large doors not only at this level but also at each level.
I wonder if the ceiling is about seven to eight meters.
So it has strange power.
There are many large rooms for up to thirty adults Minotaurs, and many small rooms for five people.
Such a room was tied as much as possible with a passage, and the maze was changed by closing the passage.
Some rooms and passages have traps. Tra nsl a t ed b y jp m t l .c om
Mountain elves are quite serious, so they often kill at first glance.
If I didn't say that I couldn't do it, it would have been just a kill zone.
When a trap invader comes out, mountain elves are changing the trap secretly, so it is an area where even villagers can not be alert.
I want a report and contact if I change the trap.
Yeah, no, I certainly made rooms on my own ...
Yes, sorry.
Report and consult with each other.
Three layers.
With the suggestion of Draime, Hakuren, Rusty and others, the dragon's nest wind.
Simply put, it looks like a house specializing in defense.
Initially, I was thinking about defending against intruders from two levels, but I changed it because I decided to set up a transfer gate in the dungeon.
Changed to defense against intruders from four levels.
Therefore, the place where you descend on the third floor is the waiting room of the luxurious boss room.
The next room is the boss room.
A breezy audience breeze? T ra n sla t e d by Jp m tl.co m
It's quite wide so that it's okay if the drimes become dragons.
What do you think when a stranger comes here using the transfer gate?
I'm a little worried.
Defense facilities except the boss room.
It can be used as a basket or hidden to attack.
The enemy's assumption is the military.
On the premise that enemies may invade from the fourth level in hundreds, village dwellers are set aside in places.
Anyway, the two layers are a maze, one layer is for training, and the ground is a village.
This is the cornerstone of defense.
Village residents are also customizing so that they can easily protect them if they can decide where to take charge.
"I wonder if someone will attack you."
I understand my feelings, but I don't want you to say anything terrible.
In the unlikely event of being attacked ... I want you to escape without standing behind.
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