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THE MOMENT SHE HIT THE FLOOR, THE ONLY thought that passed through her brain was the mundane question “I wonder what happens when you pass out in a virtual world?”
Falling unconscious was a momentary shutdown of the brain, caused by the stoppage of blood flow. Blood might stop flowing for a variety of reasons—heart or blood vessel malfunctions, anemia, low blood pressure, hyperventilation—but under a VR full dive, the physical body was already utterly stationary in a bed or reclining chair. On top of that, everyone stuck in this particular game of death had presumably been transferred to a nearby medical facility, where they’d be undergoing regular monitoring and the administering of necessary drugs and fluids. It was hard to imagine someone passing out from purely physical reasons.
These thoughts ran through her fading consciousness and eventually coalesced into a simple statement: I just don’t care anymore.
Nothing mattered. She was going to die here. If she passed out in the middle of a labyrinth guarded by deadly monsters, there was no way she’d emerge safely. There was another player nearby, but he wouldn’t risk his own life just to save a stranger.
Besides, how would he save her? The weight that a player could carry in this virtual world was strictly controlled by the game system. Deep in a dangerous dungeon like this, any player would be heavily laden with potions and emergency supplies, not to mention all of the loot they’d procured along the way. It was impossible to imagine anyone carrying another human being on top of all that.
Then she realized something.
For fleeting thoughts escaping her brain just before she fell unconscious, they were certainly lasting quite a while. Plus, it was only hard stone beneath her body, so why did she feel something so soft and gentle pressing against her back? She felt warm, somehow. There was even a light breeze tickling her cheek.
With a start, her eyes snapped open.
She wasn’t in a dank dungeon surrounded by clammy stone walls. It was a clearing in the midst of a forest, surrounded by ancient trees engraved with golden moss and thorny bushes bearing small flowers. She’d passed out—no, been sleeping—on a bed of grass as soft as carpet in the middle of the round clearing, measuring roughly eight yards across.
But … how? She’d lost consciousness deep in that dungeon, so how could she have traveled all the way to this outdoor area?
The answer was ninety degrees to her right.
There was a gray shadow huddled at the foot of an especially large tree at the edge of the open space. He cradled a large sword with both hands and had his head resting on the scabbard. His face was hidden beneath longish black bangs, but based on the equipment and profile, it had to be the player who’d been talking to her moments before she passed out.
He must have found some way to carry her out of the dungeon and to this forest. She scanned the line of trees, until on her left she finally spotted a massive tower stretching upward to the roof, a few hundred feet away—the labyrinth of the first floor of Aincrad.
She turned back to her right. Perhaps sensing her movement, the man’s shoulders twitched beneath the gray leather coat, and his head rose slightly. Even in the midst of the midday forest sun, his eyes were as black as a starless night.
The instant she crossed gazes with those pitch-black eyes, a tiny firework went off deep in the back of her mind.
“You shouldn’t … have bothered,” growled Asuna Yuuki past gritted teeth.
From the moment she’d been trapped in this world, Asuna had asked herself the same questions hundreds of times, if not thousands.
Why did she decide to play with that brand-new gaming console, when it wasn’t even hers? Why did she put the helmet on her head, sink into the high-backed mesh chair, and utter the start-up command?
Asuna hadn’t bought the NerveGear, VR interface-of-dreams-turned-cursed-tool-of-death, or the game card for Sword Art Online, vast prison of souls—that had been her much-older brother, Kouichirou. But even he’d never been one for video games, much less MMORPGs. As the son of the representative director of RCT, one of the biggest electronics manufacturers in the country, he underwent every kind of education necessary to be their father’s successor, and everything that didn’t fall under that duty was eliminated from his life. Why he became interested in NerveGear—why he chose SAO—was still a mystery to her.
But ironically, Kouichirou never got a chance to play the first video game he’d ever bought. On the very day that SAO launched, he was sent on a business trip overseas. At the dinner table the night before, he’d tried to laugh off the frustration, but she could sense that he really was disappointed.
Asuna’s life hadn’t been quite as strict as Kouichirou’s, but she too had little experience with games aside from free downloads on her phone, even up to her current age in ninth grade. She was aware of the presence of online games, but the entrance exams for high school were fast approaching, and she had no reason or motive to seek them out—supposedly.
So even she had no explanation why, on the afternoon of November 6, 2022, she’d slipped into her brother’s vacant room, put the already prepared NerveGear on her head, and spoken the “link start” command.
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