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Sword Art Online – Progressive - Volume 2 - Chapter 7




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SOMEONE ONCE WARNED ME THAT A FIVE-MINUTE chat with the Rat would end up costing you a hundred col. I wondered how many times that would happen for me to learn my lesson. 
I trudged back into the forest, shoulders slumped. Every once in a while, I stopped to open my window and ensure that I was moving in the right direction—in the last four days, I’d mapped almost 90 percent of the forest. 
Getting back to the dark elf camp didn’t require a map by now, but that wasn’t my destination. I set down coordinates in the center of the Forest of Wavering Mists, which covered the southern half of the floor, and made my way carefully for them. I was not heading for the town of Zumfut or the queen spider’s cave but the large forest elf camp to which the imposter soldier had fled. I couldn’t bemoan my carelessness now; this was the real point of my solo night expedition. 
I had experienced “Infiltration,” the sixth quest of the campaign, during the beta. To complete it, I had to steal a scroll of orders from the forest elf camp. In it were top-secret commands from the leader of the forest elves, who was situated in their home base at the north end of the forest. Having done it before, I knew the contents of that “top secret” mission: to use a disguising charm and steal the Jade Key from the dark elf base. If that mission failed, the agent was to wait for reinforcements and lead an assault on the base… 
In the beta, I was in a party of four with another four hired dark elves, and we led a midnight assault on the camp, killing all the enemy soldiers to steal those orders. If I tried to complete this quest with Asuna, Kizmel, and some of the soldiers from the base, we would probably have to use the same method. 
But now, I felt a strong resistance to that idea. I didn’t want to force Asuna and Kizmel to kill a number of forest elves in their sleep, even if they were our foes. 
I knew that was an illogical, meaningless, emotional reaction. And it was easy to imagine that if I completed the quest on my own and informed Asuna of that fact, she would be furious. 
I could have explained it all to her, attempted to convince her. But Asuna—and likely Kizmel as well—would have resisted my request that she stay back at the base. And the way I intended to beat the quest was only possible alone. 
My idea was not to steal it by the sword. I was going to sneak into the camp by myself and take it through stealth. 
Now that a single fatal mistake was permanent, and I couldn’t just revive myself at Blackiron Palace, it was the height of stupidity to take such a risk on nothing more than an emotional reaction. Even worse, this quest had no bearing on clearing this floor and furthering the ultimate goal of freedom. 
But even if I hadn’t teamed up with Asuna on the second floor and had adventured alone on the third floor instead—which easily could have happened on a whim—I would still be tackling this campaign quest alone. I’d have to complete the quest to steal the orders as a solo player anyway. 
I had plans. Based on the title of “Infiltration,” one assumed that the quest had been designed for a player to beat it without drawing his sword. By the end of the beta, the orthodox strategy was for a player with a good Hiding skill to sneak in and do the job alone. At this point in time, my level and skill proficiency was far above what the quest required. 
On the other hand, there was no guarantee I wouldn’t cause an accident of some kind and be forced to fight the entire camp on my own. 
But after the week and five days I’d spent with Asuna on the last two floors, I understood that my personal values were shifting. In the past, I cared for nothing but effective mob farming, quick quest completion, and maximum money and experience gain. That was what I needed to tackle the ultimate goal of winning my freedom—fixed parties and the background stories of quests were extraneous fluff that only got in my way. 
But what if there was something here just as important as efficiency? I couldn’t express what that thing might be in words yet. But here I was, hiking through the woods at night alone, for that mysterious sake. Something I treasured enough to open myself to incredible risk. 
Despite being lost in thought, I managed to travel over a mile without drawing the attention of any nocturnal mobs and arrived at my destination just before one o’clock. 
The forest elf advance camp was located atop a hill looking over a river that ran through the Forest of Wavering Mists from east to west. There was only one entrance to the semicircular fence that surrounded the camp. There were guards manning the entrance, of course, and my Hiding skill was woefully inadequate to sneak through without detection. I might be able to bump the Hide Rate number a bit with Kizmel’s Mistmoon Cloak, but from what she told me, it did not work quite as well against other elves. I supposed that was why the forest elves had to use disguises to sneak into the dark elf base—a similar invisibility cloak would not have done the trick. 
So infiltration via the entrance was off the table. The brittle fence, made of dead, whitened wood, would split with a deafening crack when pushed against, so climbing was not an option either. But as a proper beater, I knew the way in, of course. If I descended to the river a safe distance away from the camp and snuck along the waterside, I could position myself just below the tent with the item I needed. There was a sheer cliff over twenty feet tall from the foot of the canyon to the top of the hill, but there were roots conveniently placed just so an opportunistic climber could scale the wall, as long as he wasn’t outfitted in heavy armor—theoretically. 
If I managed to pull this off, I could sell that nugget of info to Argo for the second volume of her Elf War guide. Lind’s guild were the only other people attempting the campaign for now, but the information would be very useful to those who wanted to catch up to the frontline team. 
I circled the hill from the south to the west and found a relatively gentle slope that would take me down to the foot of the cliff. I stared out at the pleasantly gushing river, spotting the occasional shadow of a large fish beneath the surface. I was in the mood to fish one up and salt grill it, but I didn’t have the Fishing or Cooking skills. That reminded me of Asuna’s crafting Tailoring skill, but I had to scold myself for getting distracted during a mission. I steadily slipped along the rocky shore. 
After about ten yards along the water, aided by nothing but a pale sliver of moonlight, I came to a dead stop. It felt like someone was watching me. 
I scanned the surroundings, but there was no silhouette of man, beast, or insect, either in front, behind, or above. The idea that I could “feel” someone’s gaze was even more impossible in Aincrad than in real life. Detecting other players and moving objects in the game required direct visual, auditory, or olfactory signals from the NerveGear. It was absolutely impossible for me to notice that someone was watching. 
Even still, I couldn’t move. I was held still by a dread chill, something I’d felt several times since being trapped in this game of death. I continued to look around, rooted to the spot. 
In the end, what made the difference—possibly between life and death—was the Spotting Bonus mod I’d earned for reaching skill level 100 in Search. As the name suggested, this mod made it easier to find hiding targets. 
As my gaze swept from right to left, I detected a vague, shifting outline in the shadows on the far bank. I stared hard at the spot, wide-eyed. If someone was hiding there, my constant gaze would be dropping their Hide Rate. But if I was focusing on the wrong spot, my would-be attacker could slip around my backside and catch me by surprise. 
For ten seconds I concentrated on the far bank, resisting the urge to turn around. 
Suddenly, color bloomed within the shadow. A figure appeared as though from the cliff itself. The mod was meant to help me against the forest elves, but the cursor that appeared over the figure was not the yellow of an NPC or the red of a monster, but the green of a player. 
After the cursor, I saw the dark gray of scale mail. It did not appear to be metallic but close-fitting scales that clung to his torso and gleamed wetly. His gloves and boots were made of the same material. A longsword hung at his left hip. And dangling from his head to his shoulders, a fine, chain mail coif… 
“…You,” I growled. 
It was him. The man I saw in Lind’s party three days earlier. The newest member of the DKB, who I’d just learned was named Morte. 
But why would he be here in the middle of the night, all alone? 
No. 
There was something more important than that. Morte was hiding—and he stayed hidden as I entered the canyon. 
Hiding itself was not a crime. I did the exact same thing when Kibaou’s party passed by in the queen spider’s dungeon. But Morte did not happen to be here and then hastily hid when he noticed me coming. If that was the case, I’d have noticed him first, thanks to the Search Distance Bonus mod I earned at skill level 50—or at the very least, we’d have detected each other simultaneously. 
No, Morte had been hiding here all along. He expected someone to come through this passage at the foot of the hill behind the camp. Someone who had to be pursuing the Elf War quest, on the side of the dark elves. Only two people on the third floor currently fit that description: me and Asuna. 
He was waiting for us. 
Pure, righteous fire must have poured out of my eyes in that moment of understanding. Just twenty feet away, his right hand twitched. 
But in the next instant, a bright, cheery voice that was completely out of place broke the silence. 
“Welp, looks like I got spotted!” 
Just a bit louder, and his voice would have been audible in the camp above. He lifted his fish-scale gloves and made a show of pretend applause without actually making a clapping noise. 
“Pretty good job. I’ve never been revealed like that at this distance, in this kind of darkness. And you totally spotted me on a sheer hunch, not with your eyes at first, right? You don’t have some kind of Sixth Sense extra skill, do you?” 
His voice contained both a playful, boyish innocence and a grating theatricality. He was about my height and size, but I couldn’t see his face due to the coif that hung down to his nose. 
Upon closer look, the border of that metal hood was torn and ragged, with fine tendrils of chain that hung down like locks of hair. It was probably just the design of the item, not a sign of wear and tear, but it looked creepy all the same. 
“You’re Morte from the DKB?” 
He had been using reasonably polite speech, so I could have stood to return that level of courtesy, but I wasn’t in the mood after learning that he’d been trying to spy on me. The man didn’t seem to be bothered by my brusque response. He did the show of fake applause again. 
“You get your info quick for not hanging around the town at all. Yep, the name’s Morte. Guess you could say naming’s not my forte, ha-ha-haaa.” 
I recoiled a bit at his slimy evasion of my curiosity. I’d never run across someone of his type in SAO. Klein had been a breezy, lighthearted kind of guy before the game turned deadly, but compared to him, this Morte fellow was totally inscrutable. 
He bowed politely, dangling chains jingling. I took a step toward him. 
“I don’t suppose I need to introduce myself. Seems clear you were hiding with the expectation that I’d pass through the area.” 
“Ha-ha, why, you make it sound like I was waiting to ambush you, Kirito,” he said casually, indicating that he knew my name. There was a wide grin on his face, but as usual, I couldn’t see his eyes. 
“Sound like? That’s what you were doing,” I accused, barely holding back the bile I felt rising to my throat for reasons unknown. Morte’s smile never wavered, and he shuffled his shoulders in some strange mockery of a dance. 
“Well, you got me, then.” 
“…Was it on Lind’s orders?” 
“Ha-ha-ha, y’know, he’s got potential, I’ll admit. But no, this was my decision. I mean, Lind’s not a beater; he just wouldn’t understand. How could he know that you’d pass by this river to sneak into the camp?” 
“But you did know…which means you were a beta tester, too.” 
“Just call me a beater. It’s a stupid nickname, but that’s what I like about it. Did you know that ‘beater’ is the name of a kitchen implement in English? Like for beating eggs. Makes you want to whip everything in this game up into a froth, ha-ha-haaa!” 
Even at low volume, his bubbly voice was crystal clear, and he remained steadfastly polite. So why did I find it all so annoying? 
I took a step back, intending to demonstrate that I would not put up with his silly chatter without a point. 
“If you were waiting for me, then get to the point. As I know you’re aware, I’ve got a quest to complete.” 
“Gosh, this Elf War quest really takes me back. I hear that only like three people managed to complete the whole questline in the beta, including you. I ran out of time before I could finish.” 
Morte held up his hands in panic as I started to turn my heel. “Whoa, hang on, friend. I’ll tell you what I want. What I’m asking for.” 
“…Asking for?” 
“That’s right. Look, here’s the deal: I’m asking if you can forget about this quest and turn back.” 
I stared at him in stunned silence, then shrugged my shoulders just as theatrically as he had earlier. “You know I’m not going to turn back now. And what does it have to do with you? The DKB’s working the forest elf side of the campaign, right?” 
One of the basic rules of the Elf War quest was that each party proceeded individually. The main bases of either side were instanced maps, and it was impossible for Party A completing quests on the dark elf story line to somehow disadvantage Party B as they worked the forest elf story. Yes, the individual quests sometimes overlapped at non-instanced locations, such as the spider cave earlier and this camp now, so that multiple parties could be in the same place at the same time. But with a bit of waiting, everyone could complete their goals safely. Besides, Lind’s team was on the forest elf side, so they wouldn’t even get the quest to steal the commander’s orders. 
So whether I completed this quest or not, it would have no effect on Morte or the DKB. 
But Morte simply grinned, jangling the metal threads of his hood, and wagged an index finger back and forth. 
“Actually, it is my business. I’m afraid I can’t actually explain how it is, though. I mean, if I could do that, I wouldn’t have been hiding, would I? Ha-ha-haaa.” 
“…What?” I nearly overlooked the menace hidden within his statement. My eyes narrowed. “You’re saying…that you weren’t hiding in order to call out to me and negotiate…but to interfere and stop me by force?” 
“Why, that would be silly of me. I mean, I’d get tagged as an orange player if that was the case. That’d be an awful easy way to get kicked out of the guild I just joined, ha-ha-haaa,” he said, waving his hips back and forth. But the menace returned with his next statement. 
“The thing is, I won’t get flagged just for performing a song, see? I really like singing, you understand. If they had karaoke in one of these towns, I’d be hanging out there all the time.” 
…What are you…? I wondered, eyes narrowed. Then I understood. 
Morte was threatening to cause a racket as I was trying to infiltrate the camp. The dozen or so elven warriors sleeping in their tents would immediately burst out, ready to fight. If I was spotted by that many foes at once, it would be difficult to escape. If I was unlucky, and they surrounded me… 
“So you’re trying to MPK me,” I murmured, remembering what had happened forty days before. The face of the man who’d tried to kill me remotely through a monster trap steadily faded from my memory, replaced by Morte’s. 
But the mysterious beta tester didn’t play up his devious plot. He grinned disarmingly. 
“Oh, I’m not suggesting anything that awful. I mean, you’d be able to slip right out of their grasp, wouldn’t you? All I’m asking is that you hold off on that quest for a day.” 
“A day…? What difference will a day make?” 
“Well…” 
He slowly held up his hands and made an X over his mouth with his index fingers. 
“Sorry! That’s a secret! But you’ll understand, come tomorrow. All I’m asking is that you go back to wherever you’re hanging out for tonight.” 
“And if I refuse?” 
I was getting tired of his slimy, smarmy nature. I wanted this meeting over with. 
Morte took the fingers off his mouth and pointed them directly at me instead. 
“Why don’t we settle it the way we did in the beta? You remember how guild members would settle disputes, don’t you?” 
“…With a coin toss?” 
“Ha-haaa, but you wouldn’t accept that result, would you? No, I’m talking about the other way. The cool, exciting way.” 
It took me two seconds to realize what Morte was suggesting. For another two seconds, I glared at the swordsman on the far bank. When I spoke, my voice was as low and gravelly as it could go. 
“…Are you being serious?” 
“Oh, my serious switch is always on, partner.” 
He lowered his left index finger and used it to trace the pommel of the Anneal Blade at his waist. 
That settled it. Morte was proposing a duel. 
The idea of a dueling system itself was not new to MMORPGs. Many games that otherwise removed the ability to PK implemented a dueling system where two players could agree to fight. In SAO, PK-ing was legal outside of towns, but anyone who committed a PK became a criminal, which turned their cursor from green to orange and prevented them from entering town. 
Duels, on the other hand, were legal anywhere and invoked no crimes. They happened with wild frequency in the beta, as a test of strength or a means of settling scores. 
But once the retail game came out, I had never challenged or been challenged to a duel. Even in a duel, when a player’s HP reached zero, he was dead. Which meant that in today’s Aincrad… 
“…If we duel, one of us will die.” 
Morte practically squirmed in delight at my observation. 
“Well, Kirito, if you insist…Kidding, kidding! I mean, a complete duel would be super-dangerous, right? Oh, but it’s much safer in half-finish mode. That way, the duel ends as soon as one of us gets to the yellow zone. A lot milder, if you ask me, ha-ha-haaa.” 
Aside from the “full-finish mode,” in which a duel continued until one player’s HP reached zero, there were a “half-finish mode,” where an HP bar down to 50 percent ended the duel, and a “first-strike mode,” where the first clean hit won the match. 
Unsurprisingly, the over-before-you-blinked first-strike mode and the unsatisfying half-finish mode were rarely ever used in the beta; I’d forgotten they even existed. But as Morte said, a half-finish duel would not result in death. 
It was dangerous to allow yourself to lose 50 percent of your HP, the very numerical embodiment of life in Aincrad. But if I refused, Morte could make good on his promise to shout and disrupt my quest. Then again, even if I dueled him and won, he could still break his word and shout anyway… 
“Is there any guarantee that if you lose, you won’t interfere with me?” I demanded, staring into the darkness beneath the coif. He shook his head in a show of mock affront. 
“Oh, I wouldn’t pull a dirty trick like that. If I broke my word, I’d be too Morte-fied to show my face again. But let’s say I lose. Then my HP would be at fifty percent, you know? It’ll take a while for a healing potion to kick in, and I wouldn’t be able to shout, because the long ears in camp might hear, and some other mobs might approach from behind, ha-ha-haaa.” 
“…” 
It was a weak guarantee. 
I had the choice of not exposing myself to needless danger and swallowing Morte’s condition for today. There was no reason I had to complete this infiltration quest tonight. According to the road map Kibaou set up at the strategy meeting, this was the day (now that midnight had passed) that we started on the labyrinth, and in two days, we would be challenging the boss. There was plenty of time for questing. 
But if I left the camp then, I would never know Morte’s motive for staking out this location. 
It was easy for a beta tester to assume that if I didn’t show up in town, I was busy with the Elf War quest. But it was impossible to predict with such accuracy that I’d be visiting this camp on this night. It would be one thing if he bought that information from Argo, but I had just met her, and she would have offered to sell me the fact that Morte bought my info. 
That made it highly likely that Morte was waiting in this spot for hours and hours on nothing more than an assumption that I’d come by. Why would he go to all that trouble just to prevent me from finishing one single chapter in a lengthy quest? 
It wasn’t curiosity that made me stay but a feeling of peril, a need to understand before I could leave. I nodded. 
“…All right. Let’s have a duel to see who leaves. But you need to throw in another chip on the wager.” 
“Oh? Awful pushy of you.” 
“Of course. If I lose, I have to call off the quest, but if you lose, you just go home. That doesn’t add up.” 
“I see, I see. So what am I supposed to wager, then?” 
“I want an explanation that makes sense. I want to know why you did this.” 
Morte rocked back and forth like some kind of toy, but he soon nodded in agreement. 
“Allll righty. I can’t guarantee that you’ll understand it, though.” 
Now that we’d reached a deal, I had no obligation to listen to his prattling. But I couldn’t just tear into him right away, either. If the sound of our sword fight reached the camp above, the elves would wake up and be on alert. 
“Let’s change spots, then. There’s a place upstream with some open space.” 
“Roger that. Man, I’m getting so nervous thinking about a duel with the Kirito. Can we take a photo to commemorate after the fight? Oh, wait, we haven’t gotten to the point where screenshot items show up yet. Aww, too bad.” 
I took my eyes off Morte and his babbling and started walking upstream, to the south. Morte sprang after me on the far bank of the river, dancing along. 
After about thirty yards, there was a circular clearing next to the river. Usually such landmarks held something of interest—perhaps this was a good place for fishing—but this wasn’t the time to be peering into the water. 
I proceeded to the center of the clearing and turned to my right. Morte turned to me at the same time. The grin was still slapped across his face, but I felt that his concentration was just a bit sharper than before. 
“Okeydoke, so I’ll send the request.” 
He swept his right hand to open the menu and smoothly tapped a series of commands. A smaller sub-window popped up before me. It read: MORTE HAS CHALLENGED YOU TO A ONE-ON-ONE DUEL. DO YOU ACCEPT? YES/NO. 
At least the name Morte wasn’t an alias. Sadly, my knowledge database was woefully inadequate to indicate if his chosen name was supposed to mean anything. 
Above the YES/NO prompt was a series of check boxes for the duel mode. The center option, for a half-strength finish, was selected. I looked up. 
Across fifteen feet of water, Morte still had his coif on. The more space covered by headgear, the better the defense, but the poorer the visibility and hearing. The chain veil hung down below his nose, so he must have been staring through it like netting. Combined with the darkness of night, his vision must have been severely affected. 
My vision and hearing were at maximum efficiency because I wore no helmet, but a good blow to my head would cause tremendous damage. On the other hand, even if I did have a helmet, a clean hit to the head would still cause temporary dazing and stun effects. Such negative status effects were fatal to a solo player anyway, so my thought process was simple: avoid head damage at all cost, and bothersome headgear will only make it harder to avoid, so no headgear. 
In that sense, Morte’s coif was baffling. Compared to one of the bucket-like great helms, the coif offered little protection, but it robbed just as much eyesight. There had to be some reason that he wouldn’t remove it, even in a duel. 
It belatedly occurred to me that I should have dared him to add the reason for his coif to the bet, but now was the time to concentrate. I flipped my mental switch to battle mode. 
Without taking my eyes off of him, I slammed the YES button. The sub-window shifted and began a sixty-second countdown. 
During the beta, many complained that a full-minute timer before the duel began was overkill. But the development team made no moves to shorten the timer while the test was running. 
Despite not having dueled in months, the timer still felt long to me. I drew my Anneal Blade +8, held it up in an orthodox mid-level stance, and spread my legs front and rear. 
But Morte showed no signs of drawing his blade, despite the active countdown. He just stood there, watching. Just as I began to wonder what he was up to, it hit me. 
I had accepted his challenge without a second thought. 
The most important factors for survival in SAO were knowledge and experience. 
I had been in countless duels in the beta. I had acute knowledge of which skills were best for a one-on-one fight against a player and how to use them. 
But this was different—a duel in the official release of SAO, where the stakes were deadly. And I had never once tried a duel in these circumstances. 
Morte probably had been active in dueling since the change. He might have done it dozens of times. He knew something I didn’t know. And based on that knowledge, he was simply staring at me, learning what he could from my stance and location, waiting to draw his sword until the last moment. 
Nobody did that in the beta. We groaned over the length of the timer, chatting with any onlookers or waiting with boredom, then unleashing our best sword skills as soon as the timer hit zero. That was the duel I knew. 
But after the moment forty-three days before that changed everything, the old way went out the window. 
Sixty seconds: a span of time allotted to observe the enemy and formulate a strategy. 
I glanced back down at the window hovering in front of my chest. The countdown was around forty-five seconds remaining. 
Back to Morte. He stood straight, swaying slightly. I gleaned nothing from his stance. In comparison, I had my Anneal Blade held out in front of me, crouched slightly, center of weight leaning forward. What did he see in my stance? How would he read and react to my first movement? I could change my stance, but would that just give him more information instead? 
I checked the counter: thirty-five seconds. That endless timer from the beta seemed to be ticking twice for every actual second now. There was no time for thinking. Could I signal a pause and request a do-over? No, I wasn’t that shameless, and once the timer started, the duel was inevitable. I realized that I was losing my cool and starting to panic, and the first bead of virtual sweat trickled down my forehead. 
Twenty-five seconds left. Perhaps I should give up on striking first and see what he did instead. There was fifteen feet of water separating us. It was certainly shallow enough to cross, but I could easily fall into a tumble just from running through it, to say nothing of striking with my sword. Morte wouldn’t just rush across the water… 
But hang on. Fifteen feet could be crossed quickly with the Sonic Leap skill. And if used right as the counter ended, there wouldn’t be enough time to escape the accuracy range of the sword skill. Fortunately, Sonic Leap started with a high stance, and I had the blade held neutral, so he wouldn’t know I was going to use it. 
Ten seconds left. The countdown started to beep audibly with each second. 
Five seconds. Morte finally drew his sword. His Anneal Blade had a slick gleam to it, the sign that he’d put a lot of work into upgrading it. 
Four seconds. Morte swung the sword up into a careless high stance. The blade started glowing light green, the sign that he was about to use a sword skill. The stance and color meant…Sonic Leap. 
Three seconds. Was his plan the same as mine? But the counter wasn’t over yet. Hitting the opponent during the countdown to a duel outside of the safe haven of town was considered a criminal act. His cursor would go orange. 
Two seconds. If I was going to evade, I had to jump to either side now. But I stayed pointed right at Morte and raised my sword to a high position. He probably intended to hold the premotion of the sword skill until the countdown finished, but he’d started far too early. It was going to cancel out before the duel began. 
One second. 
But just as the counter read 01, Morte leaped off the ground. The high-speed slash screamed across the water, green trail reflecting off the surface. 
Then I understood. 
There was no need to wait until zero to let the skill fly. If the blade hit the opponent’s avatar and caused damage even a mere 0.001 seconds after the bell, it would not set off the criminal code. Morte understood that well and timed his move perfectly. 
Zero. 
A purple DUEL!! sign appeared over the river, but I did not see it. Morte’s body, like some dark, monstrous bird, blocked my view. 
I was planning to use Sonic Leap when the duel began. But that naive plan of mine was ultimately what saved me from the ignoble result of a defeat simultaneous to the start of the match. 
Because I had my Anneal Blade held up, not yet in the motion for the skill, I just managed to turn it flat and absorb Morte’s attack in time. If he’d hit me right on the head, it would have stunned me, if not consumed half my health right in one go, and left me unable to stop a follow-up attack. 
A tremendous shock ran through both hands—right gripping the handle, left pushed against the flat of the blade for support. 
Player sword skills had a special weight to them that far outclassed monster attacks. He didn’t just rely on the system assistance for speed and power but jumped and swung downward for extra momentum. Orange sparks and green light exploded just inches from my eyes, clouding my vision. 
Longswords were among the hardier one-handed weapons, but they had a weakness. If a powerful shock hit the flat side of the blade head-on, there was a chance for the weapon’s durability to drop to zero at once, resulting in the destruction of the item. 


 

My sword creaked unpleasantly as it blocked Morte’s Sonic Leap. But the faithful partner who had held fast since the first day of the game did not give. The blow was so powerful that if I hadn’t just upgraded the durability stat to +4, it might have broken. 
“Grrh…” 
I grunted and gritted my teeth, waiting for the enemy’s sword skill to finish. If I could withstand the blow fully, Morte would be left in a brief, vulnerable pause. The lights exploding before my eyes grew steadily weaker, bit by bit… 
But just before the skill was finished, my right foot, planted in the soft ground of the riverbank, finally gave in to the pressure and slipped. My body sank abruptly, and I had to leap backward to avoid falling. At the exact same moment, the glow left Morte’s blade. 
As soon as I landed, I leaped forward. 
When his pause ended, Morte lifted his sword again. 
“Raaah!” 
“Shwaa!” 
After the two shouts was a single clash. Twice, then three times, the night forest rang with the eerie, resonant clang of two copies of the same exact blade striking with force. 
Even without the benefit of a sword skill, Morte’s talent with the blade was considerable. He wasted no effort with his swings, aiming for my critical points with the shortest possible movements. I had to parry and sidestep desperately just to block these unique attacks, somewhere between slashes and thrusts. 
He had the clear upper hand in the number of strikes, but that suited me fine. The more I concentrated on this battle, the quicker the remnants of that ugly panic faded. Once my mind was as honed as a steel trap, I would be ready to counterattack. 
“Shuaa!” 
Furious at the failure of his surprise attack, Morte emitted a bloodcurdling screech and thrust at my heart. Thrusts were difficult to parry due to the precise timing required, but they were much easier to sidestep. I stepped forward and to my right, tilting sideways, and swept my blade from left to right as I evaded his sword point. 
My sword, upgraded to +4 sharpness, cut through the fish-scale armor and knocked down Morte’s HP bar for the first time. It wouldn’t have been enough damage to win even under the first-strike rules, but at least I finally had the advantage. 
“Shhhu!” 
Morte leaped backward, hissing in anger. Finally, that cocky leer was gone from his lips. If I let him take his distance, he might come back with another unexpected trick. I darted after him, keeping within sword range. Morte attempted more of his thrusting swings, but I calmly dodged or deflected each one. 
As Morte retreated, still attacking, his boots hit water. I didn’t have the time to look at the ground, but I knew I’d pushed him against the river. If I put more pressure on him, I could lure him into another major attack. And if I evaded that, I could actually use a sword skill to finish him off… 

A large splash sounded nearby, but it was not Morte falling into the water. In fact, he was already quite deep into the river. His right leg had just kicked up a wave of water; a sheet of tiny drops danced before my eyes. 
He was using this blinding water attack either to flank me or to launch a counterattack. I retreated quickly, staying away from the droplets and watching Morte closely. Beyond the spray of water, I caught a flash of purple. It was… 
…not a sword skill. That was the purple of the menu. 
I had no idea what he was doing, opening his menu in the midst of a duel, but that was not possible with his sword in his right hand. I didn’t see it in his left hand, either. Perhaps he had returned it to its sheath—no, not that either. He must have dropped it into the river and had to open his window to get a new one. But I wasn’t kind enough to let this opportunity pass. 
“Raaah!” 
I held my sword high overhead, screaming with animal aggression. The same instant, a faint swishing hit my ears. 
That sound was familiar. But by the time I realized what it was, I couldn’t stop the slash already in progress. 
The flying sheet of droplets finally reached its peak and began to fall. On the other side, Morte’s left hand held a round shield that hadn’t been there a second before. It was of a simple, unassuming design, but the spun-metal luster spoke faithfully to its quality as an item. 
My sword descended and struck Morte’s shield dead center, generating a vivid clash effect. We both staggered backward, as though pushed by the sparks of the collision. 
I desperately fought back against the virtual inertia, hoping to recover even a tenth of a second faster than my foe. 
No matter how familiar Morte was with the menu, he couldn’t possibly have opened his equipment screen, hit the left-hand icon, then picked out the shield from his inventory when it appeared, all in that brief amount of time. The swishing noise I’d heard was none other than the Quick Change mod that allowed him to flip to a preset equipment loadout with a single button. 
Which meant the shield wasn’t the only thing in his hands now. I couldn’t see his right hand, as it was held behind his body, but it must have been clutching a new sword. The instant he recovered his footing, Morte would launch a counterattack. 
I tried my hardest to tilt over to my right within my stagger animation, hoping to evade his attack and deliver my own counter. In SAO, the book on shield users was to flank them on the shield side. In the ultimate first-person combat game, the shield was both a trusty source of defense and a wall that blocked eyesight. Plus, nobody won a duel by doing nothing more than defending. This was basic information I’d learned way back in the beta, but the basics were useful in any situation. 
Back from his delay just a step before me, Morte’s twisted lips opened and emitted a fierce shriek. 
“Shaoo!” 
His gauntleted hand struck like a black viper. I expected one of his vertical thrusting slices, so I jumped off my left foot, sidestepping to the right. His round shield rose upward with his attacking motion, and I tried to swipe a counter below it. 
Whoosh! 
A dull, heavy roar cut the air. 
Morte’s right hand was not clutching a sword. And his swing trajectory was not vertical. 
It was an ax, a dense blade on the end of a handle over two feet long. I recognized that individual type of ax: a Harsh Hatchet. 
He spun like a top, ax whirling on a flat plane right for my left flank. I couldn’t dodge or defend. The dark head of the ax struck me squarely in the side, in the exact same spot that I’d hit Morte just moments earlier. 
The blow was heavy enough to lift me off the ground and took away close to 20 percent of my health, as well as knocking me into another stagger. 
The overwhelmingly powerful two-handed ax was a favorite of many players, but its one-handed counterpart was something of a niche weapon. Its power was equal to that of a one-handed sword, but without the benefit of thrust attacks. Its greatest bonus was the severe delaying effect its heavy attacks inflicted, but it was very hard to land them—unless you used a different weapon to lure the opponent into thinking you would only use thrusts, that is. 
“Hrgh,” I grunted, coming again to a belated realization. 
Morte’s repeated spamming of sword thrusts was nothing but a feint to set up this ax blow. 
If true, that meant this Harsh Hatchet was his true main weapon, not the Anneal Blade. This was not an idle experiment without the actual weapon skill behind it—he would come after me with a sword skill next. 
Morte’s entire body twisted back on itself like some kind of rubber toy. The ax, held back at maximum tension, began to glow red. 
“Shahaaaa!!” 
With an unearthly screech, Morte unleashed the two-strike one-handed ax skill Double Cleave. 
At nearly invisible speed, the ax rotated twice, striking my chest and stomach at nearly the same time. I blew backward like a pile of rags from what felt like an explosion within my body, slammed into a large boulder, and fell to the ground. 
The stun icon flashed, and my field of vision blinked and blacked out in spots. My HP bar began to drop precipitously, stopping only just before the halfway mark. 
The stun effect itself lasted only three seconds, but I still couldn’t stand. A freezing chill stole into me from the two spots where I’d been hit, both glowing red with damage effects. Even my fingers and toes felt numb. 
As I crawled on all fours, a pair of fish-scale-patterned boots lazily approached. The owner of those boots stopped just six feet away, and I looked up to see, within the dim shadow of the coif, the glint of his eyes for the first time. 
“Oooh,” came his voice, slick and derisive. “That’s a shocker. Still not yellow after all of that? You’re good. This ax is upgraded to be plus six to Heaviness, you know that? It can even slice through plate armor.” 
As Morte continued on in his smarmy but venomous tone, my fingers began to regain their strength, and I gripped the hilt of my sword again. 
“Aren’t you going to finish me?” 
“Oh, now, you’re not going to get me with that one. I skip on over and you break out your best counter to surprise me! Besides, just a simple love tap at the end would be a really unfitting end to a duel with you, wouldn’t it? I’ll wait here for you to stand up. Take your time!” 
So he could sense my plan to aim for his legs. Resigned, I put a hand against the boulder behind me to get to my feet. 
In a duel, six feet might as well have been point-blank range. But even at this close distance, Morte held his round shield and hatchet loosely, carelessly at his sides, with not a concern in the world. It was not the laziness of a superior position, but the confidence of experience. 
Thinking back, even before the duel, Morte had me outclassed in every respect. Battlefield position, use of the countdown timer, first strike, battle placement and tactics, and hidden tricks up the sleeve: everything. He understood the way of the duel in the retail version of SAO far, far better than I did. He might have even chosen his character build for the express purpose of excelling in duels. Otherwise he wouldn’t waste a skill slot so he could use a redundant weapon type. 
“…!” 
At that point, my mind passed through its current deep, narrow valley, and my breath caught in my throat. 
If Morte was a dueling specialist, could it be that leaving my HP just a tick above halfway was not a coincidence, but an intentional move on his part? 
A half-strength duel ended as soon as either combatant’s HP dropped below 50 percent. Within the safe zone of a city, any attack that occurred after the results screen popped up would be automatically nullified, and outside of town, extra damage would be classified a crime, turning the attacker’s cursor orange. 
But according to my hazy memory, the exact moment a duel ended was not when the HP reached half. It was at the point that the normal attacks or sword skills’ damage had taken over half of the opponent’s HP. 
Meaning that if I had 510 out of 1000 HP remaining, and I suffered a single attack worth 600 damage…the duel would be over, but my HP would go to 0, killing me, and leaving the opponent a legal green player. 
If Morte had left me just a bit of health on purpose… 
He was not hoping to win this duel and force me to leave my quest for another day. 
He was planning, here and now… 
To kill me. 
A chill colder than any ice ran up my back, and for just a moment, I shivered. 
Sensing this, Morte’s lips twisted upward, and he exhaled a chuckle. 
“Aha!” 
It wasn’t the first time another player had wanted to kill me. 
On the first night in this game of death, I had formed a brief pickup party with another player, who attempted to murder me. 
His plan was not to swing his sword at me, but to have me killed by a summoned crowd of monsters: an MPK, or monster player-kill. And before he used his Hiding skill to disappear, he told me he was sorry. 
Of course, an apology did not excuse the act of murder. But at the very least, that partner of mine had made his choice bitterly, to ensure that he received the Anneal Blade that would help him survive, as soon as humanly possible. 
But Morte had no tangible benefit to gain by killing me. If I lost in the duel, I was simply going to leave the infiltration quest for tomorrow, and even if I didn’t believe his promise, whether I completed the quest or not had no actual effect on Morte. 
Which meant he was a PKer in the truest sense: He killed for the sake of killing. 
It was impossible. SAO was an inescapable, deadly trap. Morte was stuck in this digital prison just like the rest of us. If he killed another player in the group of clearers advancing our progress in the game, he only delayed the possibility that we beat the game and earned our freedom. Under that simple fact, the act of knowingly murdering another player meant that he did not actually seek to be free of this place. 
“…You can’t…” I murmured, but Morte cut me off with another cackle. 
“Aha! Let’s not have this conversation. Not when the going’s so good! Show me something, Kirito. This isn’t the end of the strongest man in the game, is it?” 
He held up his ax and deftly spun it around with three fingers. Even with that cocky show, there were no weak points to attack. If I rushed him at once, he would hold up his shield and finish me with a counter. If that counter happened to be a sword skill powerful enough to deal over half of my HP in damage, I would die. 
There was a way to avoid the worst-case scenario—if I resigned right away. I would lose the duel, but at least Morte wouldn’t be able to avoid turning into an orange criminal if he hit me. He was involved with the DKB with some kind of plot in mind, and surely he couldn’t stand for his cursor to change color. That was all wishful thinking, I knew. 
I could acknowledge my lack of power and surrender in order to survive, or I could aim for a come-from-behind victory, find out what Morte was after, continue the quest, and salvage some measure of pride. 
Sadly, if I chose the latter, I had no stock of plans or secret weapons to make use of. If anything, it was Morte who was likely to have more up his sleeve. The overlooked one-handed ax actually became a bonus in a PvP battle. I knew that I could recognize any longsword, scimitar, dagger, rapier, greataxe, or greatsword skill just based on the initiating motion, but there were some one-handed ax or one-handed hammer skills I didn’t even know the name of. In fact, since we’d started pushing forward from the start of the game, I couldn’t name a single player on the frontier who used a simple ax… 
Something prickled in the back of my brain. 
The way he flipped the ax around with his fingers. 
I’d seen someone doing the same thing before, and recently—here on the third floor. 
It wasn’t during the strategy meeting in town. It was before that…when Asuna, Kizmel, and I hid in the corridor of the queen spider’s cave, as a group passed by. 
Ax in his right hand, round shield in the left. And a gray metal coif on his head. 
That description fit Morte to a T. It had to be the same person. 
But this was impossible. The man I’d seen flipping his ax around…was traveling with Kibaou and the ALS. 
Just seven or eight hours later, I saw Morte in the midst of Lind’s DKB. He did have the coif on, but no shield, and his weapon was a longsword. That’s why I hadn’t considered he might be the same person I’d seen with Kibaou. The thought never occurred to me. 
That was because I—and many others in SAO—saw a player’s main weapon as his defining feature. I was a swordsman. Asuna was a fencer. Agil was a double-handed axman. And Morte was both a swordsman and an axman. 
Morte was using this dual nature to moonlight in both the DKB and ALS. He switched his weapons back and forth, helping with Lind and Kibaou’s quests at the same time. 
But why? Was it sheer altruism, an attempt to make good on his beta experience? If that was the case, was I just imagining the cold bloodlust I felt from him? 
Or was he hiding some true motive, even deeper, vaster, and darker than I could imagine? 
“…What…what are you…?” I whispered in a voice so quiet even I couldn’t hear it. Morte tilted his head in confusion. 
“Hmm? Hmm? Feeling more up to it now? Don’t worry, we’ve got all the time in the world.” 
“…That’s true. And the fight isn’t over yet,” I said, this time at an audible volume. 
It was perilous to keep fighting without a plan for victory. If Morte wasn’t a good person at heart, it was quite likely that he would actually kill me. 
But my instincts told me that surrendering and leaving was an even more dangerous choice. If I didn’t get to the bottom of Morte’s hidden intentions and discover his connections, something irreparably awful could happen in the near future…or so I felt. 
He smiled gleefully at my response. “That’s right, that’s the spirit. You never know how your hand’s going to play until you turn over that river card. So shall we get down to it? Flippety-flip!” 

 

“…Time for the showdown, then?” I asked, brandishing my Anneal Blade in front of me. 
“Aha! Very nice. Too bad we don’t have an audience, though. It’s…showtiiiime!” Morte blurted, raising his shield and holding his ax behind his body. We were only standing six feet apart, so the tip of my sword nearly touched his shield. 
The will of battle rose in the two metal objects, like an electric charge, until virtual sparks snapped into life—and I moved. 
I leaped off my right foot, circling toward his dominant hand, against the theory of shield combat. Morte spun to his right, trying to keep the shield facing me. 
I expected that response. In order to land a major sword skill, the foe needed to be knocked off balance, staggered. The quickest way to do that was with a normal attack with a high staggering effect, but Morte couldn’t use that. Even a minor hit would knock my HP below half, ending the duel. If he wanted to knock me into an open position, he had to deflect my attack with his shield. 
If anything, the fact that he’d met my flanking maneuver with his shield rather than his ax proved that he was trying to use the duel as a method of legal PK-ing. The knowledge that any mistake could literally prove fatal was like a needle of ice in my brain, but there was no turning back now. If I didn’t make use of all my experience and ability, the worst would come true. 
“R-raah!” I howled, raising the Anneal Blade high overhead. 
It was the exact same upper-right slash I attempted to no benefit right after Morte used his Quick Change trick, and with an added yell to boot. 
Morte confidently raised his shield in a defensive position. The two-foot-wide wall of steel hid the venomous leer he wore. 
In order to ensure that a shield guard inflicted a delay effect on the opponent, you couldn’t just hold it up—it had to be thrust out in a parrying motion, just as the enemy attack struck. With his shield held before his face, Morte couldn’t see my upper half, but he could see the top of my sword. 
Morte’s every sense must be focused on my blade, timing the exact moment the slash began. 
If even a tenth of his attention was anywhere other than my sword, if he wasn’t planning on a perfectly timed guard, if he happened to notice the red glow suffusing my left fist… 
I would die. 
Showdown. 
I thrust forward at the shield, not with my sword, but my clenched left fist—the quickest of all martial arts skills, Flash Blow. 
At this moment, Morte’s left arm would be relaxed, waiting for the right time to guard against my sword. 
The brief, red uppercut hit the round shield along its lower left edge. A metallic shock echoed through the clearing, and the wall of steel disappeared. 
In battle, there were three bad things that could happen to weapons or shields: Destruction, in which the item disappeared entirely; Snatching, in which the enemy stole it away; and Dropping, in which the item fell to the ground. Attempting to cause any of these negative effects was known as a “disarm” attempt. 
In general, these attacks came from monsters. The lakeside Swamp Kobold Trappers halfway through the first floor killed more than a few players by knocking weapons loose into the sinking mud, then preying on their victims when they rushed to pick the weapons up. 
Players could attempt to disarm as well, but it was very difficult to pull off. You could either aim at the hand holding the weapon or attempt to hit the weapon directly on its side. But in either case, it would not work unless the weapon was held loosely. And the only time a player didn’t have a death grip on his weapon was just before initiating an attack. 
Assisted by sheer luck, my Flash Blow caught that precise moment perfectly. The shield was ripped from Morte’s left hand and went flying into the night air. The smile beneath that dangling coif was gone, and one of his canines glinted in anger. 
My shield disarm was successful, but I couldn’t stop there. His HP bar was still at over 90 percent. 
My experience in man-on-man combat was far inferior to Morte’s. But I was certain that based on his Quick Change settings, he had two basic combat patterns: longsword with no shield and ax with shield. I hoped that pushing him into an ax with no shield helped close that experience gap. I had to start an attack that would take a little over 40 percent of his health away. If I couldn’t do that, I probably wouldn’t last long enough to win. 
But winning and losing, living and dying—these concepts were nothing more than distractions. 
Just move forward! 
“Rahhh!” 
With a true roar of triumph, I swung my sword down at his left shoulder. Morte leaned backward in an attempt to evade, but the end of my augmented blade caught his black scale mail, leaving behind a glowing red sign of damage. His HP was down to 85 percent. 
“Shah!” he hissed, lashing back with his Harsh Hatchet. But all one-handed ax attacks swung in a wide arc and weren’t very handy at such close range. I ducked to avoid the howling swipe. The name “hatchet” made the ax sound small, but its thick blade felt deadly as it brushed my hair overhead. Still in my crouch, I swiped at his legs. The tip of the sword smashed against the shins of his boots, two quick whacks. It wasn’t nearly enough damage to cause localized effects, but it was another 5 percent of his health. Even better, the blow to his feet caused Morte to stumble. 
Now! 
I jumped up and assumed a sword skill premotion. 
Morte’s ax momentum was still to the right. If he attempted another horizontal swipe, my skill would fire off first… 
But wait. Morte had overturned things I took for granted, again and again. Perhaps my assumption that the heavy swings of an ax weren’t meant for ultra-tight range fell into that pattern, too. 
I held my sword back from its position over my left shoulder. At the same moment, Morte’s eyes gleamed from the shadows over his face. 
“Shaiiii!” 
With a scream, his ax flew directly for my face. But not blade-first. It was a square-based spike, embedded in the pommel of the ax. The vicious backhand thrust came much faster than the horizontal swing had. 
“Hnng!!” 
I gritted my teeth and pulled my head back desperately. The spike grazed my forehead and trailed to the left. Beyond the crimson light trailed by that attack, I fixed my sight on Morte’s defenseless body. 
By pulling my sword just an inch farther over my left shoulder, the system recognized the initiation of a skill, and the blade kicked into a high-pitched whine, glowing silver. 
“…Raaaah!” 
The Anneal Blade came down nearly vertical, hitting Morte on his right breast. The blade instantly shot back into a high position and sliced vertically again, this time catching him deep on the left. Then it leaped once again, and—deeper and heavier than before—buried itself in the dead center of his chest with a satisfying wham! It was a three-part sword skill I’d just learned two days before: Sharp Nail. 
Three vertical slashes glowed red in Morte’s chest, like the claw marks of some gigantic beast. Just as when I’d been hit by his Double Cleave, his body shot through the air to land on the surface of the water, back first. 
The HP bar over his head rapidly fell, only to halt just a tick above 50 percent. 
I knew that if I chased him down and just grazed him with the tip of my sword, I’d win the duel, but I couldn’t move from my current position. I’d concentrated so hard on this attack that my brain buzzed with a high-pitched whine, and my heart raced in my chest. 
Even Morte lay prone in the water for a good three seconds, but he quickly jumped to his feet with an enormous splash and inspected his body. 
The three damage marks silently spit out little red blobs of light. Within moments, the spots disappeared, and he looked up at me, thirty feet away. His mouth twisted, and I caught a glimpse of gnashing teeth before the familiar leer returned. 
“…Well, well, well, I can see why everyone says you’re the best. When you knocked my shield off, was that the martial arts skill people talked about in the beta?” 
“…Good question,” I replied, straight-faced. I didn’t want to give him any extra information. Morte’s grin widened, and he spun the ax in his fingers again. 
“By the way, if I asked where to learn that skill, would you actually tell me?” 
“…” 
I was tempted to tell him the location of the bearded master hidden in the mountains of the second floor, just to see if he would go and get the facial markings that didn’t disappear until the quest was completed, but thought better of it. 
“As long as you tell me who you practiced dueling with.” 
Morte’s grin turned sour. 
Unlike martial arts, the ways of the duel couldn’t be taught by an NPC. For Morte to have gained this much knowledge and experience with dueling, he had to have conducted an astonishing number of duels with another player since the opening of the retail version of SAO. And if I had to guess, that player probably shared the same scheme as Morte, who was splitting time between both the DKB and ALS. 
“Why, of course I’d love to tell you,” he said, wriggling like a snake in the midst of the river, “but the truth is, I practice on the creatures of the forest. I only know the basics, see.” 
“Seemed like Lind really took a shine to you.” 
I decided not to mention Kibaou’s name as well. The ends of Morte’s mouth curled upward, and he whispered, “That’s not entirely true, but I do like him quite a bit…Anywho, we’ve only got a hot minute left in our duel. What’s the plan, boss? Shall we wrap this one up?” 
“I think so. Our HP are about even, anyway,” I growled. 
I mentioned remaining HP as a means to remind him that he wasn’t the only one who could attempt a PK through the duel, though it was a bluff, of course. Morte probably did mean to murder me, but I didn’t have the conviction to kill another player, knowing it would be fatal, even against someone who intended me harm. 
As if seeing right through my bluff, the ax wielder shook his head, rattling the hanging chains on his headgear, and grinned even wider. 
“Very good, very good. I really admire that about you, Kirito. Besides, it’s not a true fight until you go best of three. So here goes the tiebreaker!” 
He spun his Harsh Hatchet around a few times and held it at a diagonal, still standing in eight inches of water. Was he calling my bluff or continuing the fight even with the threat of death over his head? In either case, there was no turning back. I lifted my Anneal Blade up again and into my customary mid-level stance. 
Directly top and center in my view was the duel countdown, which read forty seconds left. As far as I could tell, our HP bars were at equal amounts. If time ran out, the victory would go to whoever had more HP left, but it rounded to increments of 5 percent, so that would probably result in a draw. Morte certainly wouldn’t like that outcome—he was going to come after me at some point in the next forty seconds. 
I wrung the last of my exhausted concentration out to focus on Morte. Now that I had played my martial arts hand, there was nothing left up my sleeve, but I had no idea if the same was true of him. Would he dart in at once or inch closer bit by bit? 
In the next instant, Morte betrayed my expectations once again. 
He leaned backward and held his ax high in the air. The crude blade took on a turquoise glow—a sword skill. But we were over thirty feet apart. Even Sonic Leap, the longest-range skill I was aware of, could not close that gap. Was there some ultra-long leaping attack available to the one-handed ax that I didn’t know about? 
I could dodge, defend, or move forward. For half a second, I couldn’t decide—a half second that could have resulted in the loss of my life. 
But the duel was ended in the most surprising of ways. 
Just as he was about to activate his sword skill, Morte’s head spun to the left, as though drawn by a sudden noise. He lowered the ax, automatically disengaging the skill, and the turquoise glow dissipated into the air off the blade. 
“…” 
I stood still, sword at the ready, while Morte held his hand up and waved it around. 
“Well, dreadfully sorry, but it looks like I’m a bit out of time prematurely.” 
“…We still have thirty seconds left.” 
“Actually, you’d be surprised how long thirty seconds can be. I mean, if you counted one for every second, it would take you thirty seconds to finish, ah-ha-haaa,” he blathered, then crouched and plunged a hand into the water at his feet. When it emerged, it was holding the Anneal Blade he’d abandoned near the start of the duel. He calmly straightened up and returned the sword to its sheath, as if he had known it would be in that precise spot in the water. Next he walked a few yards upstream and picked up the round shield where it lay at the waterside. 
“Well, I’ve got to be off. That was fun; we should definitely try it again sometime.” 
As he walked away, I managed to find my voice. “I assume that if we draw, you’ll let me do the quest at the camp.” 
Morte lifted his left hand without turning back and said, “Be my guest. You might find it a bit difficult, however. Ah-ha-ha-ha-haaa.” 
The duel counter hit zero, and Morte’s retreating form was blocked by a large purple window announcing the results. As I expected, it was a draw. By the time the window vanished, the ax warrior was gone. 
After a few more moments with my sword raised, I finally stretched and relaxed. My first step was to pull a recovery potion from my waistpouch, pop the cork, and drink it down. Its flavor, like acerola cherry juice spiked with tea, was not something I particularly savored, but that was a small price to pay for being able to recover full HP from a single bottle. 
Next, I trained my ears but heard only the burbling of the river, the rustling of the trees, chirping insects, and a far-off wolf howl. There was nothing out of place that might have suggested why Morte called the duel off. 
And what did he mean that completing the quest would be “a bit difficult”? Was he pretending to leave the duel only to sabotage my quest attempt after all? And why was Morte so insistent on keeping me away from the forest elf camp, going to the trouble of hiding and challenging me to a duel? 
Now that it had ended in a tie, I couldn’t get the answers to his plot out of him. On the other hand, at least I hadn’t been killed. Ultimately, I couldn’t decide what he was after. The result was a draw, but a fair observer probably had to admit that I’d lost. 
“…I need to work harder,” I muttered, putting my sword in the sheath over my back. But the truth was, I felt a resistance to training for PvP duels. As I’d learned today, even the half-finish setting could have fatal consequences. Whether it was legal or not, now that our lives were our lives, being experienced in PvP simply meant being skilled at murdering… 
I shook my head and let out the breath I’d been holding in my lungs, sucking in the fresh night air. I could decide what to do about Morte’s apparent duplicity with the DKB and ALS once I returned to the dark elf base and talked with Asuna. I couldn’t completely rule out the possibility that he might simply be helping both groups out of a feeling of duty—yet. 
With one last glance upstream in the direction Morte left, I spun the other way. A tall cliff loomed on the right side downstream, on top of which could be seen the flickering campfires of the elves. 
Absent any unexpected intrusions, it wasn’t a very hard quest. I just had to climb the cliff, sneak into the leader’s tent, grab the orders off the table, then descend the cliff. 
Wary of any followers behind me, I approached the cliff again. The slope at my side grew taller and taller as I neared, until it eclipsed my own height, when suddenly— 
“Who are all of you?!” a voice bellowed, and I froze in alarm. 
Did one of the night guards spot me? Even when I’m dozens of yards from the camp? 
I instinctively leaped to my right to hide against the bottom of the cliff. I looked around wildly but didn’t see any red enemy cursors. 
Next, I realized that the voice had come from quite a long way away. Besides, I was alone—why would he say “all of you”? So…what did it mean? 
I slowly rose, popping my head just a bit over the lip of the rising cliffside and staring at the foot of the circular hill. 
On the opposite end of where I was hiding, at the entrance of the path that wound up the hill from the south, I noticed a number of silhouettes. There was a series of shouts that I couldn’t make out. It seemed like two groups of five or six were facing off. 
It was probably teams of dark elves and forest elves—perhaps another battle event, like the one that started the “Jade Key” quest. But as far as I knew, the “Infiltration” quest didn’t involve anything of the sort. 
Curious, I stared harder at the grouped figures. My Search skill kicked in and brought the distant sight into sharper detail, as well as summoning a number of color cursors, barely thicker than tiny strings. 
A groan left my throat when I recognized the color of the cursors. 
“Wha…?” 
They were all green. 
Both groups were players. 
 



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