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Goblin Slayer - Volume SS1.01 - Chapter Ep




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Epilogue – Character Creation Thus, the Adventurer Steps upon the Board

Clack, clack, roll, roll. 

In the dimness of early twilight, the gods continue another day of playing eagerly at their dice. 

The god called Abundance, his many tentacles squirming, is especially enjoying himself. 

He’s the one responsible for so greatly expanding the army of Chaos, creating unsolvable labyrinths and the like. 

Yet somehow, the adventurers on the board, through tremendous effort, have managed to confront and overcome these things. 

With great joy, Abundance rolls the dice, chuckling, “Heh-heh-heh! I’ll get you back, I will!” 

Some people say that gods are hardly gods who make sport of those living on this board. 

But how do they expect to escape Fate and Chance? 

Only the dice know all; thus, people are more than just playthings for those in the heavens. 

The gods put genuine love into every throw of the dice. 

Clack, clack, roll, roll. 

Could those be Illusion and Truth rolling the dice over there? 

It appears they’re making new adventurers. 

No maze, no matter how fabulous and terrifying, is more than an empty chamber without adventurers. 

And of course, without powerful monsters to face, adventurers have no reason for being. 

It looks like the result of all this die rolling is a warrior. 


A human warrior, male. Vitality and skill points are decent; birth and life history typical. 

He doesn’t have all that much starting money. Nothing to complain about. Just average. 

But he is who he is. And every adventurer is precious to the gods. 

Illusion and Truth speak about what kinds of adventures this man will have once he’s placed upon the board. 

He’ll start with goblin slaying, presumably. That’s typical. 

Some gods only let their adventurers muck out the sewers, claiming it’s how adventuring really is. But that won’t do. 

Then they set about creating another new adventurer. 

A lizardman priest, perhaps? A dwarf shaman might be fun as well. 

And who could object to an elf archer? …Ah, good rolls. She turns out to be a high elf. 

Clack, clack, roll, roll. 

The gods are at their dice again today. What a wonderful time they’re having. 

These adventurers will go to dangerous places and fight hard to save the world. 

At last, Truth, Illusion, and the other gods gather around Abundance. 

You’ve got to win! Go—go, go, go! Rise, fight, kill! Gosh, you’re awfully noisy. 

Everyone cheers when their adventurer scores a critical hit, or cries out at the power of the dice. 

Hence, none of the gods notice. 

None of them notice what the warrior does. 

No one in the whole world knows him yet. 

Surely, the only ones who know about him are the dice Fate and Chance. 



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